![]() ![]() Abandoned houses, dark and dingy research centres, blistering snowstorms and crumbling ruins act as some of the many visually amazing and detailed worlds that this game throws you into. The developers showing off their skills from your first second in-game, showing – what I can only describe as- a neon-glowing underwater forest as your starting point. The game environments are visually stunning. Graphically the human player models lack detail compared with environmental aspects and non-human player models. ![]() The game was beautiful in both formats, with apparent cel shading providing excellent graphic clarity and adding to the ominous quality of the game. I used the Nintendo switch plugged into my television and as a portable console to truly experience the graphics of this game. There is an option in the settings to take advantage of the Switch’s ‘HD Rumble’, this works to vibrate the controllers along with the gameplay and when using a large screen works very well, when using the screen on the Switch, however, it felt like the console was trying to take flight with the intensity of these vibrations. The mini-games are challenging, however, many rely on your knowledge of the game’s many drawings, something that you can’t access during the puzzles themselves with many of the puzzles frustratingly resetting when I left them to check the notes. The controls are extremely simple but mini-games and puzzles can be awkward, often unintentionally changing between items and sections of the puzzle when using the control sticks. I often found myself stuck behind objects and unable to escape, I feel this game would benefit from a simple jump action to offset this. Unfortunately, there is the odd technical difficulty like where actions like opening doors will sometimes clip through the player model. The movement overall is simple yet a little sluggish, but perhaps intentionally so. The point and click aspect of the game gives you plenty to explore and examine and lets you find all sorts of hidden treasures. ![]() The gameplay mechanics are simple but, for the most part, effective. There is so much to discover and explore and even with a short game length of around four hours, no aspect of the game feels rushed or lacking in substance. Simply put, the gameplay is incredibly enjoyable. The story itself is largely told through environmental aspects notes, collectibles and drawings all add vital pieces to the ever growing puzzle of just what happened to the research team of the Upuaut? This game is full of classic first-person horror game tropes: dark figures at the end of hallways, flickering lights, unfamiliar environments and terrifying creatures to escape from – all whilst having a strong story that despite its bizarre concept was easy to follow and made complete sense. The game also offers multiple endings, leaving you free to play your own unique story. The story of this game very closely mimics the events of Mountains of Madness, some details and names have changed but the basics ( an antarctic research base, an ancient race of creatures and the general macabre feel) are all still there. If you love Lovecraft you will enjoy all the subtle nods and collectibles relating to his many works with heavy nods to both The Necrinomicon and Cthulu. You, as Frank, must explore the base, face nightmarish visions and try to uncover the truth of what happened in this point-and-click adventure. However, a sinister entity has seemingly followed you home. ![]() Faust, have been exploring the forbidden and unknown boundaries of nature and science, taking increasingly high doses of a drug to explore the realms beyond human knowledge. You very quickly learn that you and your team, particularly Dr. Awakening as Frank Gilman, a scientist in the ‘Upuaut’ research facility in Antarctica, you must explore the facility to discover the whereabouts of your crewmates and uncover the secrets of the Conarium. ![]()
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